Sea battle for 3 players. Board game “Sea Battle” (description, tactics, rules, varieties)


Under the game there is a description, instructions and rules, as well as thematic links to similar materials - we recommend that you read it.

How to play - rules and description

A favorite childhood game, familiar to many since preschool times. “B-2” - “Past!” - “D-5” - “Wounded!” - “D-6” - “Killed!” - came from the neighboring rooms. It was so? But no equipment was needed to play. Just a couple of pencils or pens and two pieces of squared paper.

Time goes by, but the game continues to be popular. We offer you to play the online version of “Sea Battle”. Everything is the same, on checkered pieces of paper, only now the program draws them, and instead of pencils there is a mouse pointer or a finger. Everything is as usual here. A complete illusion of playing on paper. Before the game, you need to place the ships on a prepared 10x10 field. Traditional ships: one 4-deck (4 cells), 2 three-deck, 3 two-room apartments and 4 one-room apartments. If you play with a computer (AI), then you can start the battle immediately after this. If with a friend, let him supply the ships too.

After the ships are positioned, the battle itself begins.

Each player takes turns “hitting” one of the opponent’s squares. If it is empty, the cell is painted over and the move is passed to the opponent. If there is a ship or part of it, a red cross is placed in the cell and the “sniper” continues his move, shooting at the next cell.

It’s nice that the game is made on the universal html5 platform, which means that you can play it on anything: PC, tablet, smartphone, modern TV - everything will do! No download or installation!

Happy hunting!

Can download game SEA BATTLE 2 on your computer, it will not take up much space, but think about whether it makes sense to do this, because it is always available here, you just need to open this page.

Take a break and play Online Games, which develop logic and imagination, allow you to relax pleasantly. Relax and take your mind off things!

Children are so captivated by various gadgets that they often don’t want to not only read, but even play non-virtually. This worries both specialists and parents. In one of the episodes of the cartoon “Barboskiny”, Grandfather offers a way to return children to the real world by playing the usual “Battleship” on paper with the whole family.

To do this, he turns off the electricity in the house, and the grandchildren are forced to master the game, which does not require any special conditions. He showed that you can have an interesting time without any Internet, armed only with a pen and your own mind.

Although this board game Battleship exists today in a computer version, the traditional version of destroying ships on a checkered piece of paper has one undoubted advantage over the virtual one.

Playing with a living person is more interesting than playing with a computer; the battle is much more fun and exciting. And it’s more useful, because in this case the child develops not only logic and strategic thinking, but also intuition, the ability to “calculate” and read the emotions of another person.

Another plus and the reason for the long popularity of the game is the simplicity of its organization. In order to lead ships into battle, you do not need the Internet, electricity, a large room or any special surroundings. All you need is paper, a pen and the rules of the game sea battle on paper for two.

Learning to play sea battle

The rules of playing sea battle on paper for two people are quite simple. On paper, each player must draw a square of 10x10 cells, which are designated on one side with letters from A to K (without E and J), on the other with numbers from 1 to 10. In this field you need to place your ships.

A second similar square with similar field designations is drawn nearby. On it, during the battle, the player records his shots.

  • When making a “shot,” the player names the coordinates of the target, for example, B8.
  • The opponent answers “by” if there is nothing in the square; "wounded" if his ship was hit; "killed" when the ship is destroyed.
  • Hitting someone else's ship is indicated by a cross. In this case, the rules give the right to the next shot.
  • If you miss, the right to shoot passes to the second player. The winner is the one who first destroys all enemy ships.
  • At the end of the game, the participant can demand that the opponent show his playing field and compare the records of moves.

The rules of the game Sea Battle stipulate not only how many and what size ships participate in the battle, but also their location.

  1. The composition of the ships: 4 submarines of one cell, 3 destroyers of two cells, 2 cruisers of three cells and one four-cell battleship.
  2. The ships must be drawn so that they do not touch each other under any circumstances. There must be a distance of at least one cell between them.
  3. Ships can be positioned horizontally, vertically, or at the edge of the playing field.

What not to do

They stipulate rules and certain restrictions.

  1. The composition of ships cannot be changed.
  2. Some rules say that one ship can only have a linear shape; in some options, the shape of the letter L is allowed. This point must be discussed in advance. But in all variants you cannot draw and place ships diagonally.
  3. The field value cannot be changed.
  4. You cannot distort the coordinates and hide the hit.

Strategies

Not only the simple rules and conditions of the organization of the game explain the popularity of the game Sea Battle, but also the fact that winning in it is determined not only by luck, but also by the right strategy and tactics. This is a game of two people, which means that emotions and cunning are added to logic. Therefore, a winning strategy involves:

  • Under no circumstances should your opponent be able to see your playing field.
  • Consider your opponent's skill and way of playing. For example, if your opponent is a novice player, then you should not place your ships in the corners of the field. Inexperienced players often start with them, especially with the move A1. If an experienced and long-time opponent is playing with you, who already knows that there can’t be any in the corners of your ships, then it’s worth breaking the pattern and hiding a couple there.
  • Think about the location of your ships. One of the winning strategies is to arrange large ships compactly in one place, and single-celled ships scattered away from each other. Then the player, having quickly found large ships, will spend a lot of time searching for small submarines. This will give you time and a chance to recoup.

Winning tactics

The correct game tactics include several simple techniques.

Be sure to record your opponent's moves on your field, and all your moves on the second playing field. Not only hits are indicated, but also misses. Some do it with dots, others with crosses. This will avoid repeated shelling of empty squares and conflicts in case of any errors.

If the opponent’s ship is “killed” in a naval battle, then the cells surrounding it are immediately marked as empty. After all, we know that the rules prohibit placing ships in them. This saves you time. In this case, the most advantageous shot is at the battleship. Its destruction immediately opens eighteen cells, almost a fifth of the field.

Players' shooting tactics can also be different. You can shoot while making diagonal moves. This way there is a greater chance of catching large ships. You can, in search of a profitable battleship, shoot through three cells to the fourth. After the first hits, the choice of moves is determined based on what begins to appear on the enemy playing field.

A tactic to combat popular fraud, when the opponent places the last single-deck ship already in the process of playing in the last free cell. To make such deception impossible, the field and ships are drawn in one color, and shots are indicated with a different pen or pencil.

Today, the game Battleship exists both as a tabletop factory set and as a computer game, but playing on a simple checkered piece of paper is still exciting.

Let's play "Sea Battle"

An incredibly popular paper game. And although there are now special gaming kits for “Battleship”, as well as a lot of computer implementations, the classic version on a piece of paper remains the most popular.

Rules of the game "Battleship"

Two players play. Each of them needs a piece of paper (preferably checkered), a pencil or a pen. The game begins with preparing the field. Two squares of 10×10 cells are drawn on a piece of paper. On one of them they will deploy their ships, in the other they will “fire” on enemy ships.

The sides of the squares are signed with letters horizontally and numbers vertically. You need to agree in advance which letters will be written (the main debate arises whether to use the letter “Y” or not). By the way, in some schools, instead of the boring alphabet, they write the word “REPUBLIC” - it just contains 10 non-repeating letters. This is especially useful for those who have never mastered the alphabet.

Ship placement

Next, the deployment of fleets begins. The classic rules of naval combat say that there should be 4 ships of one cell ("single-deck" or "one-pipe"), 3 ships of 2 cells, 2 - 3 cells and one - four-deck. All ships must be straight; curved or “diagonal” ones are not allowed. The ships are placed on the playing field in such a way that there is always a gap of one square between them, that is, they should not touch each other either with their sides or corners. In this case, ships can touch the edges of the field and occupy corners.

When the ships are placed, players take turns firing, calling the squares by their “coordinates”: “A1”, “B6”, etc. If a square is occupied by a ship or part of it, the opponent must respond “wounded” or “killed” (“sunk”). This cell is crossed out with a cross and you can take another shot. If there is no ship in the named cell, a dot is placed in the cell and the turn goes to the opponent.

The game is played until one of the players completely wins, that is, until all the ships are sunk.

At the end of the game, the loser can ask the winner to look at his arrangement of ships.

Mastery

If you think that sea battle is a game built solely on luck and chance, then you are mistaken. In fact, it contains both strategy and tactics, which we will talk about in conclusion. So - about tricks and various honest and not so honest methods of playing sea battle:

  • First of all (and this is the most important thing!), you need to keep your sheet of ships so that the enemy cannot spy on your location;
  • Be sure to keep track of your own and other people's moves, marking them with dots. This will prevent shots fired at the same cells;
  • Having killed a large ship, the enemy surrounds it with dots. This means that, having found a “four-decker”, the enemy immediately opens (4+1+1)*3 = 18 cells (that is, 18% or almost 1/5 of the field). “Three-decker” gives 15 cells (15%), “double-decker” - 12%, and “single-decker” - 9%. If you place the “four-decker” against the wall, then it will allow you to open only 12 cells (10 for a three-decker, 8 for a two-decker). If you place the “four-decker” in a corner, it will allow you to open only 10 cells (8, 6 and 4, respectively). Of course, if the enemy realizes that all the ships are on the edge, he will quickly sink them. Therefore, it is better to use this advice in combination with the previous one.
  • Shooting tactics can also be different. However, it is best to start destroying enemy ships by looking for a “four-decker”. To do this, you can shoot diagonally, or draw a diamond, or shoot through 3 cells to the fourth. As soon as a four-deck ship is found, we look for three-deck ones, then two. Of course, during the search process you will come across “all sorts of little things” and make adjustments to your plans.

Almost everyone who was once a schoolchild knows the game "Battleship", playing which you can have a wonderful time on a trip or on a break. The game of "sea battle" is played by two people. To play “sea battle”, a regular checkered sheet is suitable, which can be downloaded and printed on our website.

However, specifically for the game "battleship", you can print a table for two players on this page. The battleship game can only be played by two people or two teams. First, players draw a fleet of ships on their field. The fleet consists of: one ship - a row of four cells - "four-deck", two ships - a row of 3 cells - "three-deck", three ships - a row of two cells - "double-deck" and four ships - a row of one cell - "single-deck" ". At the bottom of the tables for playing "sea battle", which can be downloaded and printed below, is what ships the player has and in what quantity. When drawing, ships cannot touch each other at their corners and cannot be positioned diagonally. The decks of ships should be located in one line vertically or horizontally. Ships can touch the edges of the field, but not each other. The second field is used by the player to mark moves already made and “destroyed” enemy ships. Otherwise, the player may forget which cells he has already “shot” and which he has not.

Once the ships are positioned, players draw lots to see who starts first. After this, each player takes turns calling the coordinates of the ships on the enemy’s map, for example, “D-2”. The Battleship tables below already contain 10v10 tables for two players with numbered spaces. If the player has an enemy ship at the specified coordinates, then the entire ship or part of it is considered damaged. A player who has made an effective move has the right to make another one without a turn.

Print the table for the game "sea battle" on A4 or download

You can print the table for the game "sea battle" on A4 sheet in PDF or Word format. Printable PDF and editable RTF files can be found at the links below. The file contains one A4 sheet with tables for two players.

Also on our website, in the lined sheets section, you can simply print a sheet in a square or line.

The game "Battleship" has been helping people pass the time during classes, lectures, lunch breaks, or just on cold winter evenings for more than 80 years. During this time, many generations have changed, but the game still remains relevant. Although it is being replaced by more modern and dynamic computer games, today it is almost impossible to find a schoolchild who does not know how to play naval battle and what it even is. I will tell you about the rules of the game, and also describe winning tactics. Let's look at how to play sea battle.

Rules of the game

Each player's playing field is a 10x10 square on which ships are placed. The field must contain numeric and alphabetic coordinates (vertical numbers are 1-10, and horizontally letters are from a to k). For the classic game, four one-cell ships (submarines), three two-cell ships (destroyers), two three-cell ships (cruisers) and one four-cell ship (battleship) are used. They are drawn inside the square. According to the rules, the ships should not touch each other. It is best to play on a sheet of paper with a square, because the drawing of ships is a circle of squares. One deck - one cell. Ships can be placed both horizontally and vertically. Next to his square, the player draws a second one, on which he marks “shots” at the enemy. When hitting an opponent's ship, a cross is placed on the opponent's field. The hit player fires another shot.

Violations

  • The number of ships does not correspond to the rules
  • The ships are located close to each other
  • Changed field size
  • Incorrect coordinates specified

Game process

  • Players decide who will go first
  • The player making the move names the coordinate where, in his opinion, the opponent's ship is located. For example, square A1.
  • If he misses, the opponent must say “Miss!”; if he hits, “Hit,” “Wounded,” or “Killed,” depending on the size of the ship.
  • The game continues until all the ships of one of the players are sunk.

How to win a sea battle

This strategy is one of many options for building a battle. Its essence lies in the fact that all large ships (from two to four cells) are located in one corner of the field and as compactly as possible. But single-celled ships are scattered throughout the rest of the field. As a result, your opponent will quickly find a grouping area of ​​large ships quite quickly and begin to mercilessly destroy them. At this moment he will feel like a real genius, but we know what the catch is. During the time that your opponent spends searching for small ships, you will most likely have time to understand his tactics and destroy most of the ships, thereby making him nervous. The rest is a matter of technique. This article talked about the rules, the process of the game and gave examples of winning tactics on how to win a sea battle. With the right approach, all of the above can serve as a good knowledge base for getting maximum pleasure from the game.

An incredibly popular paper game. And although now there are special play sets For " Sea battle", as well as a lot of computer implementations; the classic version on a piece of paper remains the most popular.

The goal of the game is to sink the enemy's ships before he can sink yours.

Rules of the game " Sea battle»

Two players play. Each of them needs a piece of paper (preferably checkered), a pencil or a pen. The game begins with preparing the field. Two squares of 10×10 cells are drawn on a piece of paper. On one of them they will deploy their ships, in the other they will “fire” on enemy ships. The sides of the squares are signed with letters horizontally and numbers vertically. You need to agree in advance which letters will be written (the main debate arises whether to use the letter “Y” or not). By the way, in some schools, instead of the boring alphabet, they write the word “ REPUBLIC" - it just contains 10 non-repeating letters. This is especially useful for those who have never mastered the alphabet.

Ship placement

Next, the deployment of fleets begins. Classic rules sea ​​battle they say that there should be 4 ships in one cell (“ single-deck" or " single-pipe"), 3 ships with 2 squares, 2 with 3 squares and one with four decks. All ships must be straight; curved or “diagonal” ones are not allowed. The ships are placed on the playing field in such a way that there is always a gap of one square between them, that is, they should not touch each other either with their sides or corners. In this case, ships can touch the edges of the field and occupy corners.

A game

When the ships are placed, players take turns firing, calling the squares by their “coordinates”: “A1”, “B6”, etc. If the cell is occupied by a ship or part of it, the enemy must answer “wounded” or “killed” "("sunk"). This cell is crossed out with a cross and you can take another shot. If there is no ship in the named cell, a dot is placed in the cell and the turn goes to the opponent.

The game is played until one of the players completely wins, that is, until all the ships are sunk. At the end of the game, the loser can ask the winner to look at his arrangement of ships.

Mastery

If you think that sea ​​battle- a game built solely on luck and fortune, then you are wrong. In fact, it contains both strategy and tactics, which we will talk about in conclusion. So - about tricks and various honest and not so honest methods of playing sea ​​battle:

  • First of all (and this is the most important thing!), you need to hold your sheet with ships so that the enemy couldn't peek your location;
  • Be sure to keep a record of your own and other people's moves, marking them dots. This will prevent shots fired at the same cells;
  • After sinking an enemy ship, also surround it with points so as not to shoot at places where there are obviously no ships;
  • You should not place ships in the corners of the field: usually newbies shoot at them first. However, exceptions will be discussed below;
  • It is necessary to develop a strategy for placement. An uneven distribution of ships gives a good result: gather all the “large” ships into one or two dense groups, and hide the remaining “single-deck” ships separately in secret places on the playing field. In this case, the enemy will quickly identify and destroy the group of large ships, and then will spend a long time searching for the remaining small ones;
  • Having killed a large ship, the enemy surrounds it with dots. So, having found " four-decker", the opponent immediately opens (4+1+1)*3 = 18 cells (that is, 18% or almost 1/5 of the field). " Three-decker"gives 15 cells (15%), " double decker" - 12%, and " single-deck" - 9%. If you place the “four-decker” against the wall, then it will allow you to open only 12 cells (10 for a three-decker, 8 for a two-decker). If you place the “four-decker” in a corner, it will allow you to open only 10 cells (8, 6 and 4, respectively). Of course, if the enemy realizes that all the ships are on the edge, he will quickly sink them. Therefore, it is better to use this advice in combination with the previous one.
  • Shooting tactics can also be different. However, it is best to start destroying enemy ships by looking for a “four-decker”. To do this, you can shoot diagonally, or draw a diamond, or shoot through 3 cells to the fourth. As soon as a four-deck ship is found, we look for three-deck ones, then two... Of course, during the search process we will come across “all sorts of little things” and make adjustments to the plans.
  • Here’s a dishonest way: arrange all the ships except the last single-deck (it will serve as the Elusive submarine). And he will be placed (and killed) only in the last remaining cell. It's quite easy to combat this: let the players place ships in one color and fire in another. It is possible, for example, for players to have pens or pencils of different colors and, after arranging the ships, simply exchange pens.

Do you think you know how to play Battleship? Well, let's say, which one? Yeah, have you been stumped?

Let's start with the original version, let me remind those who have forgotten it: two people play. Everyone places 10 ships on their 10x10 field:

  • 1 battleship
  • 2 cruisers
  • 3 destroyers
  • 4 boats

The ships should not touch each other either at the corners or at the sides. It is prohibited to move or finish painting ships during the battle.

Field columns have a letter designation (a-k), rows have a numerical designation (1-10). They take turns: the first player names the opponent the square where the shot is fired (for example, b6), the opponent marks this place on his field and reports the result of the shot - missed or hit. If there is a hit, the player shoots again, if it misses, it’s the enemy’s turn. A ship is considered wounded if it has at least one intact hole, otherwise it is sunk. The battle continues until the fleet of one of the players is completely destroyed.

Typically, each player draws an additional field where he marks his shots and their results - this makes it much easier to do tactical analysis. The game through the eyes of one of the players ends up looking something like this (shots are shown as dots, hits are shown as crosses. On the left field the enemy’s shots are marked, on the right field one’s own shooting is carried out, in principle, the enemy’s 4-deck battleship has already been decided - the next move should be aimed at the square g4):

Firstly, you can introduce not only straight ships, we also allowed such bizarre examples of the navy:

Secondly, you can play with three players according to the “Each against all” rule, when a player makes a shot at any of the opponents on his turn. But there is one BUT here. Such games end with two almost always uniting against a third (this is a form of manifestation of a well-known psychological law), first overwhelming his fleet, and then dealing with each other. To avoid this, you can play with four players according to the “pair for pair” rule.

Third, shooting can be carried out in volleys - we played three shots in a volley, but here, as you agree, at least all ten. In this case, the enemy is told the number of hits, but does not say in which cells the hit occurred.

And finally fourthly... I don’t even remember who brought up this option, but honor and praise to him. The field was the size 20x15 cells, was divided by a wavy line into “land” and “sea” (“land” was slightly shaded for clarity). The figures were also special - they were divided into land and sea and placed on the corresponding part of the field; the plus was also air forces, which could be installed in any cell of the field. Contact between them was not allowed. In total, each had 14 figures:

Ground forces: tanks, battery, anti-aircraft gun

Naval forces: battleship, cruisers, destroyers, aircraft carrier

Air Force: stormtroopers

The battle was conducted according to standard rules. There was scope for tactics - to determine where the enemy’s border between land and sea was and to estimate their size.

Naturally, during the game there were often “clever people” who thought of it not so easy, not to draw the last boat when arranging the ships, but to place it on the field at the last moment on the remaining square. Previously, such people were beaten with candelabra. The game suddenly becomes uninteresting, which is true for all games where winning is ensured by deception. Therefore, be good boys and don’t deceive your people, otherwise they might remember the good old law about the candelabra.

"Battleship" is an exciting game for two players, which only the lazy did not play in childhood. This entertainment is unique, primarily because it does not require any special equipment. All you need is an ordinary pen and a piece of paper, and two guys can start a real battle.

Although all of us in our childhood at least sometimes sat in front of a lined piece of paper, over time the rules of this fun are often forgotten. That is why parents are not always able to keep their grown-up children company. In this article we bring to your attention the rules of the game “sea battle” on pieces of paper that were familiar to each of us several years ago.

Rules for "sea battle" on a sheet

The board game “sea battle” is extremely simple, so all the rules of this game can be reflected in several points, namely:

  1. Before the start of the game, each player draws a playing field measuring 10x10 cells on his piece of paper and places a fleet of ships on it, consisting of such units as:
  • 1 “four-decker” ship, which is reflected on paper as a row of 4 cells;
  • 2 “three-deck” - rows of 3 cells;
  • 3 “double-decker” - rows of 2 cells;
  • 4 “single-deck” ships, depicted as 1 filled cell.
  • All ships are placed on the field taking into account the following rule: the decks of each ship can only be positioned vertically or horizontally. You cannot paint cells diagonally or in curves. In addition, no ship should touch another even at an angle.
  • At the beginning of the game, the participants use lots to determine who will go first. Further moves are made in turn, but with the condition that the one who hit the enemy ship continues his move. If a player does not hit any of the opponent’s ships, he must pass the move to another.
  • The player who makes the move names a combination of letters and numbers indicating the expected location of the enemy ship. His opponent evaluates on his playing field where the shot landed and tells the second player whether he hit the ship or not. Moreover, if any element of the fleet was sunk or hit, it is marked on the field with a cross, and if the blow fell on an empty cell, a dot is placed in it.
  • In the game of “sea battle”, the winner is the one who managed to sink all the ships of the opposing fleet the fastest. If the battle continues, the loser makes the first move.
  • We also invite you to familiarize yourself with the rules of playing equally interesting games that you can play with the whole family -