Here's the official tank how to play on art. Principles of playing artillery in World of Tanks (WoT)


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Introduction

The first thing I would like to point out is that if you are a beginner you should not download the PT branch in the game World of Tanks, because you will have a lot of problems. Firstly, in PT games you need to play very competently, without getting exposed, and inexperienced players in this area know little. Secondly, it will be very unusual for beginners to play without a tower, and many problems will arise related to the discomfort of gameplay. Thirdly, the tactics of combat on the PT are very diverse and accurate, but inexperienced players still know little about accurate tactics.

Types of tank destroyers.

Despite the fact that each nation has branches of tank destroyers (and some nations have several of them at once), they are very different, both in appearance and in characteristics. Basically these are tanks with poor armor and a good gun. For example, all tank destroyers up to ISU-152 (inclusive) have very poor armor, but a very powerful weapon. These types of PTs should not be downloaded immediately, but as later as possible. There is also a tank destroyer with good armor and a medium gun. This includes the German development branch for the Jag.Pz.E-100. These tank destroyers have a pretty good gun and very good armor, but the top tank destroyer (level 10) Jag.Pz.E-100 even has a very powerful gun, which has a penetration of almost 300mm. Well, and the last type of tank destroyer with a turret. These PTshki are very diverse. There are turret-mounted tank destroyers with good armor (for example T28.Prot. or T110E4), and there are very bad ones (for example Hellcat, Borshch). But there are very few tank destroyers in the game, and if you are inexperienced and just starting to play tank destroyers, then I would advise you to download the branch going to T110E4, because This tank is very close to the structure of a heavy tank and will be more familiar to you.

Application tactics.

1. Let's start, perhaps, with tank destroyers that have poor armor and a good gun. On such tank destroyers, it is best to stand at a very long distance and attack the enemy from afar. But also, don’t forget about additional modules. Let's take, for example, . Its frontal armor is 90mm (and this is the peak), but there is also a well-armored gun mantlet in the forehead, which is very . But you shouldn’t count too much on this mask because... they don't always get into it. Well, let's go back. Let's say you're on a robin, what do we need? Firstly, we can’t, which means we need to put up a camouflage net. But, if you upgrade your crew’s camouflage perk (an additional skill), then you don’t have to install the network and save space for a more useful module. If you have upgraded the camouflage perk, then you can install enhanced aiming drives, because The aiming speed and accuracy of the ISU-152 (as well as all missiles of this type) are far from ideal. Next, you need to install a stereo tube so that you can highlight enemies from the bushes for yourself. Well, the last module is a large-caliber gun rammer. This thing will reduce our reload from 17 to 15 seconds, which is quite important for a tank destroyer.


2. Tank destroyer with good armor. These tank destroyers, as I said earlier, have an average gun and good armor. On this type of tank gun, we don’t have to worry so much about visibility (as on the ISU-152, for example), good armor can save us from many hits, even from very powerful guns. For example, we can take the German Ferdinand. Its frontal armor is 200mm in the forehead (partially) and exactly 200mm in the front (in full, as well as + mask). That is, we can stand, for example, in a banana on Himmelsdorf and calmly fire at enemies in it. If you hide the hull, then almost no one will break through your cabin. Well, the gun has an average damage of 490 and penetration of 246mm. Such indicators are quite enough to attack classmates.

3. Tank destroyer with a turret. As I said earlier, this type of PTshek is very different. Some have good armor and some have bad armor. Let's start with the well-armored ones. For example, T110E4. Frontal armor varies from 150~200mm, as well as a turret with a huge mantlet of 300+mm. The same story as with Ferdinand (Fedya). You can easily pick up a banana in Himmelsdorf, for example, it will be even easier, because... the presence of a tower removes some inconveniences. As for poorly armored tanks. This type of PT generally has very good mobility, such as a helkat. You can easily break through some flanks, capture hills, etc. Thanks to good stealth, you can drive into the bushes and attack for 1-2 minutes, after which, with full sail, change position and attack again. This type of PTshek is very unsuitable for beginners. These tank destroyers are skill dependent, i.e. they require very direct hands and careful strategy (battle tactics). You can start downloading them somewhere from 5-7k battles.

Brief description of branches.

THE USSR.

1 branch. Let's consider the branch ending with ob.268. This branch is full of tank destroyers suitable for the first type (poor armor, good gun). But this line ends with two tank destroyers with good armor, an excellent weapon and super stealth, because... volume 704 and volume 268. I would advise you to download this branch from 6-7k battles, because... requires very direct hands.

2nd branch. This thread ends with ob. 263. All tank destroyers have poor armor, but very good mobility and an average gun. They cannot be attributed to the first or second type; they are something in between. These tank destroyers require very diverse tactics. Sometimes you can rush and attack, but in other cases you need to defend (defend). So, I would advise you to download this thread as late as possible.

Germany.

1 branch. Let's start with the branch ending with Jag.Pz.E-100. All tank destroyers in this branch, starting from stug 3, have good armor and a medium gun, i.e. belong to type 2. In principle, this branch can be downloaded quite early. It’s quite possible to start with 2-4k battles, because... No particularly straight hands are required.


2nd branch. In the second branch there are very cardboard tank destroyers ending in 3 tank destroyers with a turret. This branch belongs to types 1 and 3. I would advise you to download it in 7-8k battles, because... very poor armor (no higher than 100mm) requires very straight hands and extremely careful play. For example, Nashorn has 30mm frontal armor. If you don't know how to attack from afar and wait, you'll end up on him in 2 minutes.

America.

1 branch. This branch includes all 3 types of tank destroyers. At levels 5 and 6 there are turret-mounted tank destroyers, at levels 1-4 and 7 they are poorly armored, and at levels 8-10 they are well armored. But I want to note that at levels 8-9 there are two very slow tank destroyers T28 and T95. The maximum speed of the T95 is 13 km/h, and the average speed is 7-9 km/h. So, if you have very strong nerves and patience, you can download this thread, because... at the end there is a very good tank destroyer T110E3.

2nd branch. This branch includes tank destroyers of type 3, with a turret. Almost all of them have poor armor, but the top T110E4 tank has very good armor (I talked about it earlier). There is also a hellcat in this thread, which I also told you about. So, I wouldn’t advise you to download this thread right away, but wait a little (about 5-7k battles.)

France.

In France there is one branch of PT with very good frontal armor and an excellent weapon with good mobility. This branch can be classified as type 2 tank destroyers. In principle, you can download them early from 2-4k battles, because... direct hands are not particularly required.

Britannia.

In Britain, all tank destroyers have very good armor and belong to type 2 tank destroyers. You can even start downloading this branch with 1k battles. But at the end you will find a very cardboard tank destroyer with a very powerful weapon, with a one-time damage of 1750 units. You can, in principle, practice on other branches with tank destroyers of a similar type, so that when you level it up there will be no difficulties.

Conclusion.

Tank destroyers are a very good and useful type of tank in the game. Knowing how to play them well, you can bring great benefits to the team, as well as gain stats,

“World of Tanks” has become a cult military-themed game, in which battles are fought using equipment familiar to us from participation in the Second World War (and a little before and after it). The game gives us the opportunity to get behind the wheel of a tank and try to help our team as much as possible. Help here, by the way, will be very different, depending on the type of tank (there are light, medium, heavy tanks, as well as self-propelled artillery units (SPG) and SPG of the “tank destroyer” class, called here PT). Most players quickly understand what's what and how to play on what, but many are interested in how to play art correctly (self-propelled guns), because this is the most difficult type of tank in the game.

It's hard to study

Firstly, self-propelled guns are a support class that require special skills and knowledge in Wot. How to play "art"? After all, there are many models in the game and each will be very different from the other. Secondly, it is worth considering the characteristics of the nation to which your artillery belongs. There are those who give preference to high damage, but do not take into account accuracy and rate of fire, and there are completely different ones who put hit accuracy in the first place. This will determine how you play the art.

Choose according to taste

There are currently 5 nations in the game that have a branch of tank development called self-propelled guns (a total of 10 levels for each tank, not counting the initial one, you can get into artillery from level 2) - these are the USA, Germany, USSR, France and Great Britain. With the choice of a certain nation, you will immediately have to think about how to play “art” with a certain bias. Let's look at artillery tactics by nation, but first, general rules and tactics.

General position

  1. Always try to take a position either somewhere in a niche or on a hill (in the first case it is more difficult to see you, in the second you will be able to fire at any part of the map).
  2. Try to change positions after each shot (otherwise the enemy self-propelled gun will figure you out).
  3. Try to take cover behind hills, rocks, or even better, hide your equipment in the bushes.
  4. The center dot on the scope (which indicates a perfect hit) should always be behind the tank you are shooting at. This way, your projectile will not hit the tracks, but closer to the turret or even on the “back” of the tank, and the damage from it will be much greater.
  5. Finish off your opponents only when there is no one else to finish them off. The rest of your job is to deal damage.
  6. Your initial target is enemy tanks and heavy tanks.

US self-propelled guns

Has enormous damage and a large radius of scattering fragments. It is characterized by poor accuracy, speed of aiming (affects accuracy), low rate of fire and mobility of the equipment itself. You will have to occupy places as far away from the fighting as possible, and choose the most armored tanks that stand still.

Germany

If you want to learn how to play the “art” of this nation, then it is enough to spend 2-3 battles on level 5-6 vehicles to understand the meaning of the entire development branch. Decent accuracy, damage, rate of fire, expansion radius and mobility. Your task is to fire at medium tanks (they won’t escape your shell, and you can immediately deprive the enemy of one unit of equipment).

USSR

Good rate of fire, excellent accuracy. Not very high damage, small radius of scattering fragments. In order to understand how to play the “art” of a given nation, you will have to forget about your own benefit. Your main goal is to support the allied attack. With your accurate shots, interfere with enemy tanks, and also try to damage heavy tanks (knock down a caterpillar, for example).

France

How to play the French art is a tricky question, because this nation has the most extraordinary technique. The highest rate of fire, excellent accuracy and mobility are the only advantages. Try to be as close to the battlefield as possible to deal as much damage as possible in a short period of time. You endure close combat easier than anyone else.

Great Britain

Do you want to know how to play the "art" of Foggy Albion? Then just read what is written about US self-propelled guns, because this type of “art” almost completely copies them. There is practically no difference, and the tactics are even more the same.

To choose the tactics we will use play on PT, you need to determine why they are needed. What is a class Tank destroyer? This is an excellent weapon with good one-time damage and enormous armor penetration. What else do classic PTs have? Their low silhouette provides excellent camouflage. What does PT not have? The tank destroyer does not have a turret, which seems like a small thing. It seems that an excellent weapon and excellent armor outweigh such minor shortcomings, but this is not so. The lack of a rotating turret (not always, but in most cases) makes it very difficult for you to react quickly in close combat. This defines tank destroyers as a class of equipment that fires from a long distance. We recommend that you read the guide on LT in WoT.

Tanking tank destroyers

But in the game there are such excellent vehicles as T110E4, T110E3, ob.263, Jg.Pz.E100 and AMX Foch 155. It’s a shame to hide such armor in the bushes. These vehicles belong to the class of assault tanks. We will pay a little more attention to them in our guide.

How to play T110E4 in WoT

An excellent American PT, which is very similar to the TT. The essence of its use is absolutely the same as that of a heavy tank. Due to low accuracy, she cannot attack the enemy from a great distance. In such a situation, T110E4
will not be very effective. But as a heavy tank that can drive out, catch a ricochet and deal 750 units of damage, it’s worth a lot. But the armor here is very controversial: sometimes the most powerful guns in the game do not penetrate it, but at close ranges the commander’s turret suffers from frequent penetrations. You should not give the enemy the opportunity to hit it.

Tanking with T110E3 in WoT

The younger brother of the previous PT. Unlike the E4, this device, like a classic AT, does not have a turret. But the thickness of its armor at 303 mm is the thickest in the game. The commander's cupola is so armored that the most powerful weapons often ricochet off it. In some cases, it is penetrated by gold shells. Try to drive out from behind a hill or dune, while hiding the lower frontal part. Although it is the strongest in terms of damage, it is a weakened zone and can be penetrated by powerful weapons. This way you can hide the commander’s cupola behind the gun mantlet, and the wheelhouse will be at such an angle that the armor on it will take on simply cosmic values.

How to exchange damage for Jg.Pz.E100 in WoT

The use of this German mammoth in battle is very similar to the use of the T110E3. Hide the lower frontal part and try to become a diamond after the shot. This way you will protect the cutting, which is vulnerable to gold, and will also add a few degrees to the slope of the NLD, which will help to get a life-saving rebound. In cases where it is not possible to get no penetration, you can exchange damage. With such a weapon, you can always exchange your HP profitably.

Ob.263 and AMX Foch 155 in WoT

These two vehicles are very similar in use, except that the fosh is more designed for shooting from afar. Its sides are 40 mm thick, and according to the three-gauge rule, it can be penetrated very easily. But both tanks are fast and have excellent frontal armor. Their biggest problem is moving fast enough to prevent the enemy from targeting weak points. Fosh is also not very suitable for this, especially after the nerf, since it perfectly penetrates the forehead with gold, and when we try to tighten it, we open the side.
Generally Tank destroyer in WoT- This is a very interesting class, but assault tanks should not be used by inexperienced players. This class is universally afraid of artillery, some because of weak armor from above, and others because of low mobility. We hope we were able to answer your question how to play on Fri in World Of Tanks. Until next time.

How to play art?


Have you recently registered for World of Tanks and don’t quite understand what art means and how to play it? Then this article is for you.

Artoy (short for artillery) is a self-propelled artillery unit that is used as support and has a huge damage radius. Most often, artillery is used to destroy enemy heavy equipment.

First steps

  1. So, we launch the game client and log into the hangar using our account.
  2. Next, select art from among your equipment and click the inscription “Go to battle!”
  3. We are waiting for the game to launch... And this is where the fun begins.

Position selection

  1. Before choosing our location, we analyze the composition of the enemy.
  2. In the absence of fast cars (t-54), we slowly choose our position or accelerate in the opposite case.
  3. If your artillery is very clumsy and has low maneuverability, then we move exclusively backwards to the position, and accordingly vice versa, having good mobility.
  4. When choosing our position near the bushes, we stand not in them, but behind them, in this way we reduce the damage received from shots and at the same time increase our camouflage.
  5. We move after occupying the desired position
  6. We make sure that from our position we reach with our shells the possible location of the enemy artillery, but if after the light we see that the distance is too great, then we drive up to a place accessible for opening fire.
  7. Advice. When breaking through one of the flanks, we do not cover it with our tank, but carefully move to the other flank.

Shooting

  1. We take a position.
  2. We reload and when the enemy moves facing you, we shoot at him. If the enemy tank is moving sideways and we have a charged HE, then we hit the MTO. If the BB is loaded, then we aim at the turret, since with a successful hit there is a very high probability of hitting the track.
  3. We periodically fire shots at places where the enemy is expected to move.
  4. We also carefully monitor changes in the landscape (fallen tree, broken fence).

Goals

For our purposes, we select those tanks whose loss will negatively affect the combat effectiveness of the entire team. So, for example, one of the priority targets includes slow tanks and tanks at the very top of the list.

Now you know how to play art. Having experience, it won’t be too difficult to play games like WoT.

Self-propelled artillery mounts (self-propelled guns, “art”) are quite seriously different from all other types of combat vehicles in. A self-propelled gun is not a tank in every sense of the word. Most representatives of this class do not have thick armor, so it is used in close contact combat only in the most extreme cases.

Even the sniper mode of “art” is special, or rather not sniper, but so-called. howitzer - by pressing Shift (or the left trigger of the gamepad in the case of the console version), we “ascend” above the battlefield and aim from a bird’s eye view. The green line in front of the aiming circle means that you can shoot, the red line means there is no line of fire (there is an obstacle between the vehicle and the target), and the gray part of the line marks the distance to which the self-propelled gun cannot reach.

In general, artillery is characterized by such features as a low safety margin, long reload times, slow turning speed and thin armor. But all this is compensated for by the super-powerful gun and howitzer mode. The latter often allows you to destroy an enemy tank with one successful hit.

Thus, your team’s self-propelled guns must be protected. After all, they are capable of turning the tide of a battle with just a couple of shots. But they themselves die from no more of them.

  1. Don't leave the edges of the map. Don’t forget about the main functions of artillery and don’t get into the main “meat grinder” - you have nothing to do there with your armor. It’s better to destroy enemies from afar with as accurate strikes as possible.
  2. Find a comfortable position. Not on every map, a hill is the best place for self-propelled guns. The most important thing is the position from which as much of the map area as possible is covered. Most often, this location can be found closer to the corners of the map.
  3. Keep an eye on the minimap. Try to help your allies where they need it most, carefully observing the battlefield. If suddenly one of the enemies appears dangerously close to you, then immediately change your location and try to hide from his field of vision.
  4. Don't forget about direct fire. If you can’t hide from the enemy, or you’re not sure you’ll have time, then try to hit him using direct fire mode - standard for all types of equipment. The target locking function (RMB or the key above the right trigger in the console version) can also be very useful here.
  5. If you're not sure, don't shoot. You must try to hit the target with every shot. Since an artillery piece takes a very long time to reload, sometimes it is better to wait for a better moment than to waste a shell and then miss the chance to get a good hit during reloading.
  6. Consider anticipation. The longer the distance to the target, the longer the projectile flies to the target. Closer to the opposite edge of the map, the flight time can reach up to 3 seconds. Take this into account and shoot proactively. To calculate it, try to eyeball the approximate distance that the enemy covers during the flight of the projectile.
  7. Sometimes you can hit several targets at once. The arty projectile deals damage in a fairly wide radius. This should be used if two enemy tanks are standing shoulder to shoulder.
  8. Prioritize your goals. First of all, you should shoot at those enemies that stand still or move very slowly. If there are several such targets, then first - self-propelled guns, then - tank destroyers, and then - heavy tanks (TT). Hit medium (ST) and light tanks (LT) only if there are no other targets.
  9. Watch out for destruction. Knocked down trees and pillars, destructible surroundings and flashes from shots - all this can give away the enemy. Try to figure out where the enemy tank is and send a shell there. However, don’t get carried away with shooting too blindly.